Unity Lifecycle: End Of Life And Support Status
Last updated on November 13, 2024
Unity is a real-time game development engine. In addition to interactive simulations, the engine may be used to develop two- and three-dimensional (2D) games.
Unity is supported across many platforms, including iOS, Android, tvOS, Windows, macOS, Linux, gaming consoles, and virtual/extended reality devices like Oculus.
Support status guide
End of life (EOL) is the end of a product’s useful life. When a product reaches the end of its life cycle, the manufacturer no longer supports it. The following table explains the different phases of a product’s lifecycle. Testing status is when the product is initially released and EOL is when product support is no longer offered. The time between these two points is the support timeframe.
Testing
The software is not yet publicly available. It is in testing phase i.e., alpha, beta, release preview etc.
Active
The software is actively supported by the vendor.
Phasing Out
The software will soon reach its end of life. You need to look for upgrade or migration options. The software will automatically go into phasing out status 2 months before end of life.
End Of Life
The software is no longer supported by the vendor. You need to make sure your system and environment are safe.
Version
Released
Security Support
Unity is available from two release channels:
- Tech Stream: This channel receives two updates a year, and each one receives weekly updates. Each version in this channel is only supported until the next release.
- LTS: LTS releases are released once a year and are based on the previous release in the Tech Stream channel. LTS releases offer two years of bi-weekly updates, and then an additional year of monthly updates.
EOLs